Introduction

JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language. Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its environment to provide programmatic control over them.


JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety of purposes by supplementing it with additional objects; for example:

What You Should Already Know

This guide assumes you have the following basic background:

JavaScript and Java

JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it was renamed from LiveScript to JavaScript.


In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has a prototype-based object model instead of the more common class-based object model. The prototype-based model provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also supports functions without any special declarative requirements. Functions can be properties of objects, executing as loosely typed methods.

Hello World

To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript code:

function greetMe(yourName) { alert("Hello " + yourName); }greetMe("World");

Select the code in the pad and hit Ctrl+R to watch it unfold in your browser!

Variables

You use variables as symbolic names for values in your application. The names of variables, called identifiers, conform to certain rules.


A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z" (uppercase) and the characters "a" through "z" (lowercase).

Declaring Variables

You can declare a variable in three ways:


With the keyword var. For example,

var x = 42.

This syntax can be used to declare both local and global variables.


By simply assigning it a value. For example,

x = 42.

This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this variant.


With the keyword let. For example,

let y = 13.

This syntax can be used to declare a block scope local variable.

Constants

You can create a read-only, named constant with the const keyword. The syntax of a constant identifier is the same as for a variable identifier: it must start with a letter, underscore or dollar sign and can contain alphabetic, numeric, or underscore characters.

fconst PI = 3.14;

A constant cannot change value through assignment or be re-declared while the script is running. It has to be initialized to a value.